Resume
Caleb Wong
3D Character Artist
3D character artist working in Blender and ZBrush, texturing in Substance and shipping real-time-ready characters to Unreal and Godot. I came to 3D from clinical healthcare — a background that trained my eye for human anatomy, proportion and form — and I now take freelance character commissions while building a solo game headed for itch.io. Remote-first from Malaysia, ready to relocate for the right team.
- Malaysia · UTC+8
- Remote-ready
- Open to relocation
- Freelance & full-time
Experience
Freelance 3D Character Artist
TODO: start year — PresentIndependent · Remote
Commissioned character work for private clients, delivered alongside full-time clinical practice.
- Sculpt-to-delivery commissions: blockout, high-poly sculpt, retopology, UVs and PBR texturing.
- Game-ready hand-off — clean topology and sensible texture budgets for Unreal and Godot projects.
- TODO: one line on a favourite commission (clients can stay anonymous — e.g. “stylized bust for a private collector”).
- Blender
- ZBrush
- Substance 3D
Solo Developer & Character Artist
In productionIndependent game project · Remote
A self-directed game built end-to-end, headed for release on itch.io.
- Every character on the project is mine: concept blockout → sculpt → game-res model → textures → engine.
- Real-time integration in Godot — materials, optimization and performance budgets on real hardware.
- TODO: title, genre and a one-line pitch once the project is announced.
- Blender
- Godot
- Substance 3D
Healthcare Practitioner (Traditional Chinese Medicine)
TODO: years — PresentClinical practice · Malaysia
The day job that funds the pivot — and the reason the anatomy holds up. Daily, hands-on work with the human body: structure, proportion, and how form follows function.
Have a character that needs building?
Freelance now, full-time ready. Remote from Malaysia — happy to relocate for the right team.